Light source: Define shading parameters
For displaying shaded structures, the position
of the light source and the kind of normal vectors to be used must be set in
the following dialog:
Position of
light source (x, y, z)
Give the
position of the light source in the input field.
Activate colors: With this option set the elements are plotted with associated colors.
Otherwise grayscales are used.
Normal
vectors
For
calculation of light intensities normal vectors of the surfaces are needed.
Therefore it’s important that all surfaces use correct node ordering (see
command Check
Surface normals: Only the normal vector of element surface is used for calculation of
light intensity.
Node normals: On each node a normal vector is calculated as a mean value of all
adjacent elements, this gives a smooth transition of intensities among
elements.